In Due Time
This article speaks about my regretful experience and what you can learn from it.
The Land of the Paper Lantern Sage
This article speaks about my regretful experience and what you can learn from it.
After my most recent article (In Due Time), you can consider this website abandoned, at least for the time being. After losing my ideal player, I think I need to take a break and rethink a few things, as I believe I'm not in the space to advise others, when I made such a stupid and pointless mistake myself. Might the fire of the lantern never fade, even if it is dim tonight. -Exi
And If you dear Players of that game are reading this I'd like to extend my final apology and if you wish to read my apology in full, then I'd be glad to reestablish contact.
This article introduces the region of the Throne of the Land of Sain alongside a brief look at its history and peoples.
In this article I speak out my mind on why the tropes are important and why trying to subvert them withou understanding may lead to degradation in quality of writing.
In this article I speak out about the topic of reactive creature design, that has been gaining traction in recent time and provide an example of using it in your game, while weighing the pros and cons.
In this article I talk about importance of language representation in the mechanics of TTRPGs, why are they useful and provide a few simple and advanced techniques of using them in your game.
Here I publish a sample of a new meachnic that I've been working on for quite some time, that is meant to add an additional choice to the players' path.
In this Article I write about my opinion about more modern weapons in the TTRPGs and the system I use to bring these weapons to life in my games.
In this article I describe my attitude towards the "wiping the slate clean" after each campaign/game and why I think it is not my favorite approach.
Here I describe one of the fundational stories of my world - Land of Sain and introduce briefly the main gods, considered by most the liberators: the Five.
In this Article I present my take about changing the way progression works in TTRPGs (with my implementation for 5e), showing how I have gone about it in my long running games.
In this article I speak out about the small things that create immersion and sense of belonging, showing one of the examples in my game of how I use it to ground players in the world.
This article describes my story with homebrewing DnD enemies and introudces the method I use for my games, alongside a few useful tools, that I've created.
In this article, I talk about a region from my setting - Land of Sain: Erdan, a desert full of mystery, magic and wonder, where both riches and death await.
Posted a little late, as I've forgot to make it public, but now it is here. In this article I talk about what are pivotal characters, why are they useful and how to use them, also providing an example from one of my campaign settings: Land of Sain.
Here is the post, where I advertise my new campaign and ask people to join, also including a few of my house rules.
If you are looking for older articles you can find them in the Archive on the sidebar.