The Problem of Grand Ambitions
In this article I write about the problems with human nature when it comes to big creative projects and how I've personally have dealt with them over the years - including my mistaks and reccomendations.
The Land of the Paper Lantern Sage
In this article I write about the problems with human nature when it comes to big creative projects and how I've personally have dealt with them over the years - including my mistaks and reccomendations.
Here I begin my introduction of the readers to the wonderfully horrific Land of Sain – a setting I’ve been making for a past few years with a small and simple taste of what awaits you in the future. A village/hamlet of Kerdrim situated in the south.
Many have tried to make evolving weapons ever since the original TTRPGs have been established, so why I shouldn't add my 2 cents into this discussion. Here you have utilitarian, yet flavourful system, alongside an example with one additional piece of cool coding I've made in my spare time.
For many years I have struggled creating living and exciting worlds for my players to inhabit, as everything felt cold and mechanical – like a video game. Only after years of trial and error I’ve found a way that works for me. Here you can find advice for both players and game masters, how to better inhabit the world and make it memorable, as the greatest moments are made together in cooperation.
I have seen many remakes of Legendary Reactions of DnD 5e, but non that would suit my needs, so here I present to you: Legendary Break System! It is a amalgamation of different systems with my personal touch. Inside you can find the Mechanics itself, commentary of what and why and an example, exciting boss to plug into your game.
In my most recent campaign, one thing became clear early. A character from my long-time friend and new player quickly became a meme. This is a shorter article, so it lives only here.
Yerdan was a stellar guard in a small mountain town of Zwibar, that has always been a go to vacation destination for people all around the region. His peaceful existence was stopped one day, when the series of unexplainable and horrific events happened, but that's a tale another day - we are here to to talk about the misadventures that made him become a unit, forever to be ingrained in my DnD canon.
All of this started during our first combat encounter together. Yerdan was a Sword Saint (a class from DnD 5.19 expansion by Nat19, highly recommend), and his HP was 11. 1st round, 1st combat and... He is crit for 11 damage, not to be brought back up until the end of combat. Nothing unusual, but same thing happened a few more times in the next encounters (even after leveling, where his HP doubled to 22), with players laughing at that, aside form Yerdan's player, who was not thrilled.
At the time we were studying together, so I approached him and told him, that I will start balancing my combats around Yerdans, with haw much he has been getting knocked out. He asked what that was and I explained to him that it was my new DnD balancing measurement system for measuring HP/Damage, where 1 Yerdan (1Ɏ) is equal to 11HP*Level. He seemed to be less upset and any time that we rolled damage, we were calculating how much Yerdans that was.
The lesson to be taken away from this is, not to try to break your back accommodating the randomness of the game, as doing so will either break you as a GM or break your players fun, while you try to micromanage anything, but to sometimes just go with the flow, cos you don't know when and where you are gonna find your Yerdan, which will remain with you often for much longer that the feeble game of DnD we are playing.